Post by stabinae on Aug 25, 2010 17:02:27 GMT -5
EMILYLOUISECROWE
“sharp, controlled, deadly.”
• • ON A STORMY SEA OF MOVING EMOTION,
general information
FULL NAME: Stabinae
NICKNAME: 'Emily Crowe' (human alias), 'Stabs', 'Fallen', 'the Crowe'.
AGE: Ancient; precise age unknown
SPECIES: shackinjira (pronounced 'shack-in-grah')
GENDER: Female
ORIENTATION: Unknown
OCCUPATION: Bookshop owner
• • TOSSED ABOUT I’M LIKE A SHIP ON THE OCEAN,
physical narrative
FACE CLAIM: Amy Lee
SKIN: Pale, caucasian, unblemished
EYES: 'Brown' ( actually dark burgundy)
HAIR: Black, straight, down past shoulderblades
HEIGHT: 5"4
BODY TYPE:Slim, lean, petite; no softness, no fat. Long legs, short torso.
• • I SET A COURSE FOR WINDS OF FORTUNE,
character behavior
LIKES:
- Books; yes, she's literate. Stabinae enjoys reading old classics, historic texts, Greek and Roman scripture... She's modernized a bit, too, and overall Stabinae is very well-educated when it comes to literature.
- Quiet; as her sense of hearing is extremely good, casual background noise irritates her. Talking, humming, fidgeting, music... She can hear you, and she will get you.
- Black coffee; just something she appears to be fond of.
- Solitude; it's all she's ever known, and it gives her space to think.
- Blending in; no notice means no demons, no hunters, no trouble.
- Observing others; she learns best this way.
- Rural areas; quieter. Need I say more?
- Night time; no need to fear the dark when you can see perfectly fine. Oh, and you're what people are afraid of.
- Wildlife; they don't run from her now. Whether that's a good sig or not is uncertain.
- Walking; clears the head, gives her a chance to savour the scenery.
DISLIKES:
- Idiots; because, well... They're idiots.
- Confectionary; apparently, she doesn't have a sweet tooth. At all.
- Religious events/traditions; pointless, degrading, idiotic.
- Social events/traditions; Same as above. Stabine isn't a people-person.
- Alcohol; tastes vile, smells vile, screws up your head. What's the point?
- Cigarettes; also known as death-sticks.
- Other supernatural beings; they tend to blow her cover.
- Intruders/eavesdroppers; On her, anyway. 'Learn things you shouldn't know? Well, you shouldn't have known them for a reason.'
- Hunters; So.Annoying!
- Flirting; she's old, powerful and sexually extinct. It's completely lost on her.
- Intimacy; Stabinae has a bubble of personal space. Breach that space, and you'll lose your head.
- Being manipulated; Stabinae is not here for your entertainment. You really don't want to try and mess with her.
STRENGTHS:
- Perceptive; physically and metaphorically, she's got eyes like a hawk.
- Intuitive; it's scary how little you need to give for her to know exactly what's going on.
- Knowledgable; self-educated. Well-educated.
- Resilient; if she can't go over, she'll go under. If she's trapped in a corner, she'll chew her way through the wall.
- Aware; not sleeping has its perks. Good luck sneaking up on her.
- Suspicious; You're all up to something, and she knows it.
- Ruthless; a Hell-whore at heart. If it's in the way, Stabinae will have no qualms about ripping it apart.
- Shameless; Another typical demonic trait. Stabinae regrets nothing.
- Supernatural; Yeah. She's dangerous, and she's badass. Like with curses, you don't destroy a shackinjira; you get out of its way.
WEAKNESSES:
- Apathetic/detached; not a good characteristic when you're living in a human environment. People like people who care.
- Reclusive; same as above.
- Reluctant to act; Stabinae is strictly neutral and wants no part in the coming storm, so it's likely that by the time she chooses a side, it'll be too late.
- Paranoid; yes, this can be handy at times. But not all the time.
- Trust issues; to be vaguely human, you need friends. To be convincingly human, you need to trust those friends.
- Highly strung; She won't trust you, but she certainly will fight with you. Furthermore, she won't stop until she wins.
- Feral; the compulsion to attack and kill is always there...
- Amoral; there's what you think is right, and then there's what you know isn't stupid.
- Supernatural:
~'The acknowledgement reflex' (twitches/flinches, looks over, eyes flash red, shadow wavers or shifts into true-form silhouette, etc, upon hearing her 'title', which is Stabinae, spoken aloud)
~ Holy water (burns)
~ Rock salt (stings; salt lines also repels as she cannot cross them )
~ Holy fire ( effective for long-term trapping )
~ Rune Knife (?)
~ Colt Revolver (?)
~ Angels ( avoided if possible; angel powers can kill and shackinjira know it? )
- Spoken prayer (Our Father, Hail Mary etc)
- Another shackinjira ( shackinjiras prefer to keep out of each other's way for a reason... )
FEARS:
- Forgetting herself; that's what Hell is. That's what she escaped.
- Being trapped; when you're trapped, you don't have free will. You're helpless.
- Exposure; because then she'll have a big mess on her hands, and it could be one she finds herself incapable of cleaning up.
- Fire; Have you ever felt the searing heat of flames scorching flesh? Have you ever experienced the agony of being set ablaze? Stabinae has, and she never wants to experience it again...
- A purposeless existence; because like forgetting yourself, you're just an empty shell with no reason to be alive.
- Death; she doesn't know what it means, but it's likely to mean Hell, which she knows painfully well. So Stabinae fears dying. She fears the unknown as well as the known.
POWERS & ABILITIES:
- Immortality; A shackinjira does not die unless, presumedly, it's destroyed. As no one has ever actually succeeded in killing one, however, there's no firm evidence on how to do so
- 'Fading' - shackinjira flickers or fades out of sight, to appear elsewhere. Works over long distances; exact range unknown.
-'Screeching' - an unearthly, high-pitched sound that forcibly exorcises demons and/or lesser angels [ can be prevented by binding sigils on vessels, or distracting the shackinjira and forcing it to lose focus ] and is seriously hard on the ears.
- 'Interference' - effecting electrical appliances or the weather, ie thunderstorms [ subconscious when provoked ]
- 'Intimidation' - creating tangible, almost electric 'crackling' tension in the air; negatively effects thinking process of others (weaker beings often 'paralyzed' by fear)
- 'Venomous' - toxins in saliva; painful, long-lasting, not usually fatal. ( demons hurt or killed depending on dose, angels' grace temporarily weakened, humans prone to going into shock and/or becoming comatose depending on dose, etc.)
- 'possession'; take on human/animal host without consent or knowledge of host
- Insomnia; doesn't sleep. Can negatively affect sleeping patterns of humans after prolonged exposure.
- 'All-seeing eyes'; can 'see' true forms of supernatural beings and recognise them instinctively.
- 'cruor vinculum'; bond or partnership with human/demon. Extremely rare, and a highly difficult status to maintain. Partners of shackinjira (AKA 'Possessions') tend to be gifted with heightened senses - as well as some paranoia - and, rumouredly, a telepathic connection with said shackinjira. Supernatural beings (and some psychics, if they focus) can see a black, shimmering overshadow lingering around a Possession's form; a clear "back off" warning, indicating their identity and instantly recognisable. This gives a Possession 'immunity', of a sort; very few supernatural beings are willing to provoke a shackinjira...
- 'Substitute': Stabinae's true form heals very, very slowly, which puts her at a dangerous disadvantage in a fight. However, if she's in a meatsuit, then, although she feels the pain, that body takes the damage for her.
• • BUT I HEAR THE VOICES SAY,
personal record
FAMILY: The closest thing Emily/Stabinae has to relatives are her fellow 'Rogue Five' shackinjira: Fengári, Moriscula, Nidenski and Golgotha. As her kind are strictly solitary beings and are spread throughout the world, Stabinae rarely ever sees them.
HISTORY:
Despite her ancient status, there is very little known, recorded history on Stabinae the shackinjira. She was one of five demonic beasts - roughly equinoid in appearance, gaunt and shadowish - to escape from the Pit and vanish into the bustling, complex world of the living shortly ( as in, a few hundred years) after Lucifer fell. It is uncertain as to the exact motivations that compelled them to defect, but it was a wise decision in the long run; the 'Rogue Five' flourished, adapted and evolved on Earth, whilst their Hell-dwelling brethren dwindled and slowly were, as the natural order went, 're-forged' into just another murder weapon for demons to use at their leisure. Soon, though they were not to know until far later, Stabinae and the other four rogues were the only original shackinjiras left; though they, too, had gone through some changed of their own...
In recent years, there was a sharp increase in the demon population on Earth. This abrupt abundance of Lucifer's minions meant that demon-shackinjira encounters were inevitable; and when they occurred, they turned violent very fast. The shackinjira weren't at all welcoming when it came to sharing land; the demons were shocked to come across creatures that had been long-since forgotten and dismissed, and were unprepared to efficiently handle the particular strain of monster that they had become.
Demonic beings that could kill demons.
Encounters rapidly progressed to skirmishes, ambushes, seek-and-subdue hunts. The shackinjira became more paranoid and hostile, harder and harder to find. Overall, many humans were used and slaughtered in the cross-fire; eventually hunters realised something was up nd became involved in the mix. When angels started showing up on Earth, the shackinjira simultaniously vanished off the radar, Stabinae included. Years passed, things slowly settled down. Demons and hunters remained on the prowl.
Now, as I said, not much is known about Stabinae the shackinjira. But there's a Hell of a lot more known about Emily Crowe.
She was a country girl called Elena Richards. She was homeschooled, the precious jewel in her mother's life. Her father turned out to have Huntingtons, and it was feared that she had inherited the disease. Both parents ended up dying when she was twenty-one; car crash, the reports said, though a local hunter hot on the trail of a demon believed different. His body was found in a warehouse several hundred miles from town a few months later, mutilated almost beyond recognition along with three others, so the case was never solved. Elena juggled college, work and her tentative love life for eight more years before a minor case of the flu changed her life forever. Having been pursuaded to leave work early, Elena sharply braked and swerved to avoid what she perceived to be a horse standing in the middle of the road. The last thing she would ever remember would be getting out of the car, talking soothing nonsense, then freezing upon seeing that the horse's eyes were a fierce, bloody crimson.
Those eyes, and the shifting, shimmering darkness stretching out towards her would be the last thing Elena ever saw before being forced into abrupt, yet peaceful oblivion.
Her car would be found two hours later, skid marks on the road, engine still running. The body of a missing racehorse, with several stab and gunshot wounds would be found along with it, lying in the middle of the road in an impossibly small pool of blood. Hunters may have been interested to read that two stablehands from a neighbouring farm had gotten into a particularly murderous brawl a mere few hours before the equine's disappearance.
Stabinae would not give any more leads to follow, though. Her act was flawlessly premeditated; she moved to the opposite side of the country, opened a book store, opened a bank account, and even bought herself accommodation. She became Emily Crowe.
Six difficult years later, she is still Emily Crowe.
But how long will her facade be able to last?
• • CARRY ON MY WAYWARD SON,
the face behind the mask
ALIAS: Evil Little Leprechaun
OTHER ACCOUNTS: Luca Wolfraine
HOW LONG HAVE YOU BEEN ROLE PLAYING: 3 years
WHERE DID YOU FIND US: Extermination
ROLE PLAY SAMPLE: See Luca Wolfraine's bio